Devlog #14 - A New Challenge, outdoor level: How We Handle the Vegetation
Hello there! It’s been a while :) I’m Chandrika, the Art Director of Pamali.
On my first devlog, we’re still on the blocking phase. Now, I want to share what we’ve been progressing, specifically on my part.
As you probably already know, the story of the second folklore takes place in a cemetery, therefore we are focusing on the outdoor area. Since we’re trying to enhance the immersion, we took time to add details on nature or the environment, especially the vegetation.
With the help of the writers, we researched and made a list of all the vegetation that we need which grows mainly in West Java. We also visited Forest Park Conservation Area Tahura or usually called ‘Djuanda Forest’ to take some photographs directly from the environment and take some existing plant samples as well as the material references for making the vegetation’s textures.
From the results of the photos, I edited it into a texture that is ready to be applied to the mesh vegetation for the game. Since this is the first time I made the vegetation from scratch, I experienced a few of obstacles to get good results.
But on the bright side, I was greatly helped in making materials by using a tool called Materialize, a stand-alone tool for creating materials for use in games from images. It is described as a tool where you can create an entire material from a single image or imported textures you have and generate the textures you need. Btw, it’s an open source and I’m so grateful for this free stuff :D )
Next, we made customizes materials in Unreal Engine and then applied it to the vegetation mesh that we layout on the level of the game.
That’s all for now, see you later on the next devlog and stay tuned!
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